Thursday, November 30, 2017

Director: Structure of Video

General basic structure of video

  1. Island School Perspectives
  2. Title Sequence
  3. Voice-over with B-Roll
  4. Games B-roll
  5. Photos of causes
  6. Interviews
  7. Voice-over with B-roll
  8. Infographic - Graphs
  9. Voice-over B-roll
  10. Ending Sequence

Script
  1. Intro
  2. Health before and after technology
  3. 1980 Atari Space Invaders
  4. Current situation of lack of health due to technology in society
  5. Interviews
  6. Statistics
  7. Actions

Technology plays a crucial role in today’s society. It has proven beneficial in many ways, such as helping humans become a more advanced species. Despite this, our generation, from little kids to young adults, own a personal device, with many of us being addicted to it. In this documentary, we will look at how has the introduction of technology affected our exercise and health.

Prior the introduction of technology, children of the younger generation were forced to leave the comfort of their homes in search of entertainment, where they would often go outside with friends to indulge in physical activities such as sports and other games. As an easier alternative to fun was introduced in 1980, when the Atari was made by Nolan Bushnell, children were able to find entertainment from the comfort of their homes, encouraging laziness and causing a decline in exercise. 

Technology addiction is characterized by “excessive or poorly controlled preoccupations, urges or behaviors regarding computer use and internet access that lead to impairment or distress.” This can be due to the overuse of smartphones and laptops, which is the case with many students and young adults. Being addicted to these devices takes away time for sports and physical activity and could lead to health problems. Using too much technology can lead to bad eyesight, back and neck pain, sleeping problems, hear loss, etc. To get a real perspective of the reasons, we went to talk to a fitness coach.

*insert clips from interview*

We also went to Beacon Hill to educate and gather some opinion from Year 4 students. Everyone agreed with the idea of no technology day. One of the reasons why some year 4 wanted a day with no technology is because their older siblings ignore them and just want to go on their gadgets. The students remarkably do sports 3 times a week. They also don’t have their own personal smartphone, so they go on their parents' phone. The parents do tell students not to look on the phone as often due to eye injuries.

According to the survey we conducted, a shocking 78.6% of Island School students spend over 3 hours of their day using technology. With 35.7% of them spending over 4 hours using a technology device. Although a large proportion of students also plays at least 3 hours of sports a week, the interquartile is much wider, meaning there are more students also not doing as much as sports as others.

*insert infographic*

Finally, we have a solution to raise awareness of this issue. We propose a No Technology Day. Without our personal devices in school, it forces us to do something active or socialize and meet new friends. It also motivates us to go out and play sports, as even going on a walk counts as doing exercise.

Wednesday, November 29, 2017

Director: Outcome #1 - BHS

On the 3rd of November, my group and I presented in Beacon Hill School to kids ranging from year 3 to year 4. We presented to them what it's like in high school having the freedom to use our personal technology devices and we asked that what do they think about it. Some students liked the idea of no technology day as they said if they did it at home too it would influence their siblings to actually talk and play with them.

Doing the presentation helped us get an understanding of what younger kids think about technology and their siblings using it too often.

Presentation:



Script:
Slide 3:
The very first successful video game console was made by a arcade game company, Atari in 1980. It was the Atari 2600 home console which had a golden hit game called space invaders. Many consumers bought an Atari console so they could play Space Invaders at home.

Slide 4:
Our eyes will thank you the most. Most eyes will start to become nearsighted due to blue light that comes off computer screens. This same blue light will also make you not eager to sleep or will make you not sleep well. Also, our muscles will hurt.

Slide 5:
  • Organize some sports over the weekends with friends
  • Get involved in extracurricular activities
  • Take the stairs instead of the lift so you can have more exercise
  • Set an alarm if you are on technology or tell somebody to remind you to go out and take a short break to rest your eyes, while in that break you can take a short walk or take a jog or do something active and not just sit there and close your eyes because that counts as being not active
  • Play with your pets (if you have a pet) because that might keep you distracted from using your mobile/ electronic device
  • Do chores, that can help distract you for a while of not using your electronic devices

Slide 6:
  • Without our personal devices in school it forces us to do something active or socialise and meet new friends
  • Motivates us to go out and play sports (Even going on a walk counts as doing exercise)
  • We should go outside and feel the nature. Research shows that by looking at trees, we can reduce our stress level. We will sleep well and therefore will grow taller
  • Exercising and feeling the nature also helps with your creativity and focus, so all of you will give your teachers the best creative work and focus