Sunday, December 3, 2017

Director: Aims and Objectives Checklist

Aims and Objectives

Highlighted Objectives is the ones that have been done or tried to be done
Unhighlighted Objectives is the ones that haven't been done or haven't tried to be done

Aim: Maintaining a positive work space in the group
  • Constructive criticism is allowed
    • Receiving and giving feedback in a positive manner
    • Involve everyone
    • Contribute to ideas
    • Understand group members feelings
    • Treat with respect
    • Ask questions and thoughts before making a decision
    • Motivate members
    • Assign work that is possible 
    • Know members strength and weaknesses 

    Aim: Being a good role model and demonstrate leadership suitably
    • Manage resources and time
    • Check up on everyone if they're on task
      • Motivate group members
        • Make them committed
        • Listen to their ideas
        • See what they have to say
      • Thoughts before making a decision
      • Using members strengths and weaknesses for assigning work
      • Produce a high-quality outcome
      • Make every group member have a good understanding
        • Of what to do
        • Theme of issue
        • Purpose of issue
        • Purpose of explorations and IEA
      • Ensure group members are caught up
        • Have a plan
        • Time-frame
        • Check their blogs
      Aim: Efficient collaboration
      • Social Media to communicate
      • Clear communication
        • Giving proper information
        • Providing things on time
        • Using social media to communicate
      • Listen to group members
        • What they have to say
        • Active listening

      Aim: Good understanding of every group member
      • Talk to group members
      • Relate to them
      • Befriend them
      • Find out things in common
        • Eg. Sports, Gaming, Art
      • Ask them what they think they're strengths and weaknesses are

      Aim: Produce a high video that gives a message and meets the criteria
      • Retouch with advanced editing techniques
      • Use a microphone for good audio
      • Use a tripod for stability of video
      • Have lots of b-roll
      • Follow the criteria

      Aim: Effectively plan and follow it
      • Set time frames
      • Set a homework doc
      • Remind group members on whatsapp to do their blog

      Aim: Have a broad range of research
      • Secondary research
        • Internal
        • External
          • Newspapers, magazines
          • Internet
      • Primary research
        • Questionnaire
        • Interviews
        • Focus Group
        • Observation

      Saturday, December 2, 2017

      Director: Originality and Creativity



      00:00 - Music - I chose instrumental because it helps set the mood for the audience as it gives a calming mood and since it's a calming and sad song it helps emphasize the sadness and importance for the social issue we are presenting.
      00:00 - Island School Intro to show we're students making a documentary and we're from Island School.
      00:03 - Title Sequence with images of people doing sports, doing this shows the audience what our topic is actually related to which is sports. The title sequence also introduces us telling what role everyone played.
      00:16 - Our social issue question "How has the introduction of technology cause a decline in exercise and health?"
      00:20 - Voice over talking about how the introduction of technology causing a decline in exercise is crucial - Explaining to the audience why we chose this topic and how it's important
      00:38 - When bringing up the topic a clip of people swimming is shown as it's related to sports and exercise
      00:45 - Clip of kids in Beacon Hill School (Year 1-6) playing around with the voice over talks about the younger generation getting affected
      00:58 - Talking about the Atari Game consol which was one of the first very successful games in the 1980's. Links to technology and it's successful introduction. A clip of the Atari game space invaders to give an example why it was successful and what the game is.
      01:10 - Technology addiction and how it's caused and what it is - A clip of someone using a laptop is put in as it's one of the points and causes.
      01:37 - Overuse of laptops and phones causes health problems - Photos of what health problems it causes
      01:50 - Interviews - giving brief explanations of what they think of technology and it's introduction. B-roll of people doing sports.
      04:52 - Talking about one of our outcomes, presenting to Beacon Hill School kids about the introduction of technology and asking people's opinion on no technology day. B-roll of kids and Beacon Hill School for evidence.
      05:28 - Statistics of Island School - Survey we conducted. B-roll of Island School student's doing sports
      06:03 - Final solution towards our topic, what we can do to help and make awareness and a small impact on Island School.

      Friday, December 1, 2017

      Advanced Editor: Editing the Interviews for the video



      Using the last two clips I tried to reduce the background noise and increase the volume of his voice. It didn't clear out the whole background noise so next time I think we should ask for another interview again in a more private area where there aren't a lot of background noise to distrup the interview and prepare with a microphone that can reach and a full battery phone to have a back up audio.

      Director: Interviews

      Interviews

      Gary Li - Tennis Coach




      During this interview the background noise was very bad and rough. Which made the sound quality very poor. This problem could have been prevented if we had an iphone with battery on hand to record the audio. We also could have prevented this if we had a microphone that could reach from the camera to the interviewee.


      Director: Plan for filming interview

      Thursday, November 30, 2017

      Director: Structure of Video

      General basic structure of video

      1. Island School Perspectives
      2. Title Sequence
      3. Voice-over with B-Roll
      4. Games B-roll
      5. Photos of causes
      6. Interviews
      7. Voice-over with B-roll
      8. Infographic - Graphs
      9. Voice-over B-roll
      10. Ending Sequence

      Script
      1. Intro
      2. Health before and after technology
      3. 1980 Atari Space Invaders
      4. Current situation of lack of health due to technology in society
      5. Interviews
      6. Statistics
      7. Actions

      Technology plays a crucial role in today’s society. It has proven beneficial in many ways, such as helping humans become a more advanced species. Despite this, our generation, from little kids to young adults, own a personal device, with many of us being addicted to it. In this documentary, we will look at how has the introduction of technology affected our exercise and health.

      Prior the introduction of technology, children of the younger generation were forced to leave the comfort of their homes in search of entertainment, where they would often go outside with friends to indulge in physical activities such as sports and other games. As an easier alternative to fun was introduced in 1980, when the Atari was made by Nolan Bushnell, children were able to find entertainment from the comfort of their homes, encouraging laziness and causing a decline in exercise. 

      Technology addiction is characterized by “excessive or poorly controlled preoccupations, urges or behaviors regarding computer use and internet access that lead to impairment or distress.” This can be due to the overuse of smartphones and laptops, which is the case with many students and young adults. Being addicted to these devices takes away time for sports and physical activity and could lead to health problems. Using too much technology can lead to bad eyesight, back and neck pain, sleeping problems, hear loss, etc. To get a real perspective of the reasons, we went to talk to a fitness coach.

      *insert clips from interview*

      We also went to Beacon Hill to educate and gather some opinion from Year 4 students. Everyone agreed with the idea of no technology day. One of the reasons why some year 4 wanted a day with no technology is because their older siblings ignore them and just want to go on their gadgets. The students remarkably do sports 3 times a week. They also don’t have their own personal smartphone, so they go on their parents' phone. The parents do tell students not to look on the phone as often due to eye injuries.

      According to the survey we conducted, a shocking 78.6% of Island School students spend over 3 hours of their day using technology. With 35.7% of them spending over 4 hours using a technology device. Although a large proportion of students also plays at least 3 hours of sports a week, the interquartile is much wider, meaning there are more students also not doing as much as sports as others.

      *insert infographic*

      Finally, we have a solution to raise awareness of this issue. We propose a No Technology Day. Without our personal devices in school, it forces us to do something active or socialize and meet new friends. It also motivates us to go out and play sports, as even going on a walk counts as doing exercise.

      Wednesday, November 29, 2017

      Director: Outcome #1 - BHS

      On the 3rd of November, my group and I presented in Beacon Hill School to kids ranging from year 3 to year 4. We presented to them what it's like in high school having the freedom to use our personal technology devices and we asked that what do they think about it. Some students liked the idea of no technology day as they said if they did it at home too it would influence their siblings to actually talk and play with them.

      Doing the presentation helped us get an understanding of what younger kids think about technology and their siblings using it too often.

      Presentation:



      Script:
      Slide 3:
      The very first successful video game console was made by a arcade game company, Atari in 1980. It was the Atari 2600 home console which had a golden hit game called space invaders. Many consumers bought an Atari console so they could play Space Invaders at home.

      Slide 4:
      Our eyes will thank you the most. Most eyes will start to become nearsighted due to blue light that comes off computer screens. This same blue light will also make you not eager to sleep or will make you not sleep well. Also, our muscles will hurt.

      Slide 5:
      • Organize some sports over the weekends with friends
      • Get involved in extracurricular activities
      • Take the stairs instead of the lift so you can have more exercise
      • Set an alarm if you are on technology or tell somebody to remind you to go out and take a short break to rest your eyes, while in that break you can take a short walk or take a jog or do something active and not just sit there and close your eyes because that counts as being not active
      • Play with your pets (if you have a pet) because that might keep you distracted from using your mobile/ electronic device
      • Do chores, that can help distract you for a while of not using your electronic devices

      Slide 6:
      • Without our personal devices in school it forces us to do something active or socialise and meet new friends
      • Motivates us to go out and play sports (Even going on a walk counts as doing exercise)
      • We should go outside and feel the nature. Research shows that by looking at trees, we can reduce our stress level. We will sleep well and therefore will grow taller
      • Exercising and feeling the nature also helps with your creativity and focus, so all of you will give your teachers the best creative work and focus